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Hey! Thank you for playing our game!

1. You are right: 'Tray again? No' is a feature and a kind of paradox. We are used to thinking of it as an issue. But the question doesn't mean this directly. In this case, we have to choose 'No' to complete the game. Not to try the previous steps again.

2. On the next screen, the picture with the time 22:22 is the key. You have to change the time to complete the exact puzzle.

3. Note that there are at least two more non-obvious things. I've just added a help/tutorial to our repository: https://github.com/ThePotat0/PARAdotDOCX/blob/main/HELP.md (To avoid giving too many direct hints right here ;))

I'll also add this link to the description page.

4. And yes, I think games like this SHOULD have hints built into the game itself. But we didn't have enough time for this. Sorry (^.^)

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No worries at all of course a game jam entry cant be expected to have a full walthrough and hints prepared of course.

I've been able to complete the game thanks to the hint. to be honest in my opinion the only thing that isnt clear enough from the get go is that you can change the time. It just doesnt look interactible. The rest was relatively smooth sailing, I mean, fun puzzles I figured out eventually xD

Now that I've completed it I can say that I really love the game, the unusual ways to progress, the way the level changes, etc... its really interesting! 

My only complaint (not really) is that the .docx in the name seems underexploited XD you could solve all of my issues by having some sort of welcome screen where you ask the user to adjsut the time to their time zone like stanley parable, and open a *.docx file that starts the actual game XD

(+1)

Ha! I definitely agree with you about .docx files! If we continue working on this game, we should definitely do that. We also thought it would be nice to be able to collapse a window and see the background, which should be an image of a brain. This image is present in the game descriptions on the listing page, but not in the game itself. The desktop could also have a few more icons/apps, like the ones in your game.

By the way, since the game jam, I've played a 'oneshot' game. It incorporates elements from outside the game. I won't give any spoilers away. But our idea is not unique. No, we didn't know about that game – it's just a coincidence. But we did know about 'That Level Again'... Anyway...

Thank you for your comment!

Incidentally, some elements were inspired by Twin Peaks.