Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

if you are talking about the scene in sketchfab, the grass took all the poly count , lot of duplicate objects can be optimized by instancing geometry in ur engine of choice , can't reduce what is not reduceable (u need polys to make a shape) , it uses only gradient color palette texture , if i used some textures maybe i can reduce it but not it's not the case here, 

this is already really low poly if u want lower poly u will maybe need to bake the textures (but not necessary at all , this is already really low poly) and i think u are actually talking about the sketchfab scene(it's the grass and duplicated objects)

oh i was wrong thanks for the assets again.

no it's a good thing to care about polygons , should be the lowest possible :)