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Thank you for your attention. Currently, there are only three animation groups primarily developed based on RGM. I am presently working on designing special NPCs, and subsequently, I will integrate the primitives into the foundational primitive set. A 6-frame version is expected to be widely adopted in future implementations. These animations include various actions such as magical attacks and jumps. However, it should be noted that these elements are not currently compatible with RGM; therefore, they will be processed separately. The final approach will depend on your specific requirements.

That won't be a problem at all, currently using GM2 & as long as the template sprites exist the rest is just minor tweaks. Would be great to mention some light/medium/heavy outfit combinations would also go a long way, could even be a separate paid DLC. Thank you for your quick reply, got really excited and can't wait for that update to drop!

Due to several ongoing challenges, I am currently working independently, which has resulted in a relatively slower pace of progress. Nevertheless, I will continue advancing the optimization efforts, including the previously initiated series of improvements. Additionally, new elements such as monster designs and hair templates for the 48pro base model will be incorporated in due course.

Allow me to offer you my feelings and wishes for a lot of luck and strength to overcome whatever you're going through right now 🙏

Really excited to see what the future awaits from your works!