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Thank you, your feedback is music to ears! ❤️

Well, that's a hardcore player we have here "Give 'em more limitations!" 😃

But seriously, thanks for noticing all those things, I'm writing down everything. 

I like the idea of adding countdown timer. One question though, about removing the next wave button.  Won't it be a bit tedious if you're forced to wait for the countdown if you dismantle a wave early? 

One way is to take a look at how tower defense games do it. Most have the next wave start after a few seconds or the option to start early. The pressure to get all the resources and get to the shop seems like it could be fun to me. Play testing is king though obviously.

Another option is to do something like brotato by auto collecting all the resources and open the shop automatically to buy stuff if you don’t want the time constraint.

Thanks for this references. And yeah, testing will show the truth.

Also the game works like tower defense scheme you referenced. Though right now it fails t explicitly show that, if you fail to clear the wave in time the next wave will come by cooldown. "Press to start next wave" text shows only if you got them all in time