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Thanks for the love on the music! We actually planned to do a live A Cappella recording for the interactive tracks, but we ran out of time, lol.

Regarding the difficulty, I totally admit that was my bad. Since we made the game, the rhythm became second nature to us, so we lost perspective on how hard it actually is for new players. We definitely should have playtested it more. I’ll make sure to fix that workflow next time. Thanks so much for the honest feedback—it really helps!