thanks for playing!
- the godot shader stutter on first rocket i think is because it is using a placeholder particles node that i havent set up to pre-cache yet
- music is set to loop in the editor but appears to just sometimes not loop on web? thanks for catching that
- I'm trying to figure out an acceptable way to make rocket jump timing a bit more lenient, added just a few frames of delay before spawning the rocket on firing the rocket launcher but hoping I can find something better
- i like your idea with the magnum
appreciate the feedback!