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(+1)

I played the browser version. Didn't bother with unlocking level 2 since I'm a scrub. Best time I was able to get was about 47 seconds.

Some thoughts while playing:

- Currently the size of loaded ammo (magazines?) feels pretty inconsequential. Since you're able to shoot so long as your have at least 1 bullet, even while reloading, it's possible to always reliably shoot bullets. I think most games have it so you can't shoot while reloading for this reason.  It serves as a cooldown, adds more strategy around when to reload, and rewards higher accuracy since well placed shots => fewer reloads.

- The game lagged a bit when I used the rocket for the first time. Probably a classic Godot shader stutter.

- The music eventually stopped playing for me, as if it wasn't set to loop.

- I think I'd enjoy rocket jumps a bit more if  the timing was a little more lenient. But that could be a skill issue.

- Right now the magnum seems like the undisputed goat of guns simply because its bullets can travel through multiple targets before disappearing. The bounce behaviour is cool and should be expanded more. Maybe you could design puzzles around it or allow for shortcuts with well angled shots.

- Guns (aside from  the magnum) ultimately feel kinda samey. I think more varied bullet patterns could help here, such as some guns having a wider spread but less range, or the opposite, like a sniper rifle that shoots a single fast bullet that travels far but has a smaller hitbox and is harder to use.

Overall I like it. I agree with the other reviews that the movement physics could use a little more tuning to feel more satisfying to use, especially vertical wall jumping. I'll be sure to give it another try next time it's in DD.

thanks for playing!

  • the godot shader stutter on first rocket i think is because it is using a placeholder particles node that i havent set up to pre-cache yet
  • music is set to loop in the editor but appears to just sometimes not loop on web? thanks for catching that
  • I'm trying to figure out an acceptable way to make rocket jump timing a bit more lenient, added just a few frames of delay before spawning the rocket on firing the rocket launcher but hoping I can find something better
  • i like your idea with the magnum

appreciate the feedback!