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I bet this would be a fun game but it's just riddled with bugs and flawed design.

The daily changing scenes are just annoying to try an keep track of who is doing what on what day. Okay, I got enough money from grinding to buy that new sword, let me just go to the smi- oh, she's not in today and I cant buy the sword. Ok, let me just go buy a health potion inste- oh, she's not in either and is instead faffing around town until nighttime. This design is just really REALLY annoying and even if it breaks normal logic a little, I suggest having the vendor NPCs actually be vendors no matter where they are.

And speaking of the scenes, the scenes are repeating, no matter what. You could complete a quest that starts in a certain scene, and when that day rolls around again you can just start the quest again for whatever reason. Not that you would actually gain anything from it, but its just a waste of time.

Some of the quests are just also bugged and cant be completed. I'm supposed to collect a lot of stuff for a suntan lotion, but even if I have 20 of the required item (that I need 3 of, forgot the name) the game wont recognize I actually have them. Also there are no flowers anywhere that can be collected for the same quest.

Also for whatever reason the bee enemies just dont give EXP for whatever reason and only server their purpose for farming gold.

I would also wish the choice between kill/sex would have some actual meaning. Like if you pick sex, maybe you heal a little or conversely get a debuff on your TP due to exhaustion or something?

Also, when you buy the new weapon from the smith, it just disappears and you can never equip it, so I assume that's bugged too.


And finally, when I got to the quest where I need to find the teddy bear, for some reason the characters didnt change positions, so I tried to do the quest again and suddenly the game hardlocked with an error saying it couldnt load the time of the day sprite anymore.

The art is OK and the story is so far enjoyable, but the mechanical side is just so much behind on where it should be, even for a very early version, that the whole experience just ends up being negative because of it.

Hey Scaraboo! First, thank you so much for taking your time to comment on our game, we really appreciat it!

About the schedule, we had some people commenting the same, so we might add a place where you can see the schedule of the characters, right now you can see the schedule of the vendor in the sign outside their shop, sorry for that and we hope to add it on the next update.

About the scenes repeating which I think you mean the Dailies, they are secondary stuff, this release is more about to show our ideas for a game and get some support. On the next update we will be introducing the main quest which is the main source of scene and stories, so we hope that as we advance that part feels full, same with the repeat of the scene, after the next update, we will revamp that to actually gain something, money, affinity and skills, so it more meaningful to do them.

The enemies don't giving exp is meant to be like that, is easier to track the lvl of the player and its to farm gold and items, which with the introduction of the next villagers, will have more impact, sorry that right now it feels empty, we hope we can add them fast.

About the flowers and quest, we will make the direction clearer, is something we have seen too, sorry for that.

About the defeating enemies and gaining health/status, good advice there, we will introduce that immediately!

The weapon gets equipped immediately if its of a major quality, I had the same issue when testing the game haha, we will add a little text telling you that you auto equipped it.

Yeah, the teddybear is a bug that is already fixed (you have the fixed version on our subscribestar, sorry that is not here yet, we didn't know how the update systems works here so we just want to update full updates),it breaks the game completely, so it's better to load an old save or restart, we are really sorry for that.

Again, thank you so much for playing, testing and writing your experience here, it means a lot and is really helpful, thank you for the compliment on the art, we had no feedback all this time, so even if its an OK, it means it was worth it, thank you and we are deeply sorry if it ended to be a not really good experience, we hope that we can overcome all the issues and have you to play further version and have your help, we are really trying to live of this, so  again, thank you so much for your help and hope to see you around!

Thanks for taking your time to respond. Looking forward to the next version.