I bet this would be a fun game but it's just riddled with bugs and flawed design.
The daily changing scenes are just annoying to try an keep track of who is doing what on what day. Okay, I got enough money from grinding to buy that new sword, let me just go to the smi- oh, she's not in today and I cant buy the sword. Ok, let me just go buy a health potion inste- oh, she's not in either and is instead faffing around town until nighttime. This design is just really REALLY annoying and even if it breaks normal logic a little, I suggest having the vendor NPCs actually be vendors no matter where they are.
And speaking of the scenes, the scenes are repeating, no matter what. You could complete a quest that starts in a certain scene, and when that day rolls around again you can just start the quest again for whatever reason. Not that you would actually gain anything from it, but its just a waste of time.
Some of the quests are just also bugged and cant be completed. I'm supposed to collect a lot of stuff for a suntan lotion, but even if I have 20 of the required item (that I need 3 of, forgot the name) the game wont recognize I actually have them. Also there are no flowers anywhere that can be collected for the same quest.
Also for whatever reason the bee enemies just dont give EXP for whatever reason and only server their purpose for farming gold.
I would also wish the choice between kill/sex would have some actual meaning. Like if you pick sex, maybe you heal a little or conversely get a debuff on your TP due to exhaustion or something?
Also, when you buy the new weapon from the smith, it just disappears and you can never equip it, so I assume that's bugged too.
And finally, when I got to the quest where I need to find the teddy bear, for some reason the characters didnt change positions, so I tried to do the quest again and suddenly the game hardlocked with an error saying it couldnt load the time of the day sprite anymore.
The art is OK and the story is so far enjoyable, but the mechanical side is just so much behind on where it should be, even for a very early version, that the whole experience just ends up being negative because of it.