Thanks so much for playing and for your feedack, both the encouragement and the critical analysis.
Right now there are no decisions for you to make as a player. The flowers are there with random appearance and no gameplay differences. And the skill requirements stop at aiming in the general direction. The hit zone is quite forgiving (huge).
This core system may end up branching into 2-3 very distinct games with proper mechanics that will require you to make decisions to steer the game progress in different directions. But until then, your assessment is quite right. Advancing to the next level is just a matter of touching enough flowers. After that, you can chase the other flier but if you don't, after a short while they chase you and you can't escape.
Now for the final twist: Believe it or not, this is mostly screen candy for an audio game. ;)