Thank you for your feedback !:)
I have also thought in development to make it turn based, but I've not really found a good way to design the game around it. Maybe if I continue on this game, it will change :D
Unfortunately, I can't accept the compliment for the art style, the assets are from Kenney, but thank you! :D
Viewing post in Plan & Plunder jam comments
Yeah, not straightforward.
A few quick ideas (without any claim to be good):
- Pause the timer whenever an event happens (new card appears, task changes state, alarm goes off, etc.). The player can then make one single move (drag a card, activate some special action, etc.) or skip and the timer automatically starts again. As long as the timer is active, the player cannot make moves but can enjoy the action and visual feedback of the game. And during the pause there is enough time to think about the next move.
- Another option would be to pause the timer (and events) if you hover over a card you can drag? This would allow you to grok the situation and plan your next move. As soon as you drag a card or move the mouse cursor somewhere else, the timer automatically start again.
But, yeah, it would change the feel of the game. So choose wisely =)