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I think the concept is really interesting! It would be great if the skills were more closely tied to the theme. For example, regarding the dash ability, I initially expected it to let me pass through the soil (or burrow), similar to how the mechanics work in Celeste.

Thanks a lot for the feedback! Having a Celeste style dash does sound like a really cool idea, I think it would’ve been an awesome addition to the game. I’ll definitely keep it in mind for future projects, and your feedback really means a lot. I had only been thinking about one type of dash mechanic, but you’ve opened up a lot of new ideas for me. So, thanks a ton for sharing your thoughts!