This was the first time I played a game with such a system, and my experience was really nice. The story wondering what’s going to happen and who this guy really is kept me engaged throughout. The designing and UI overall were great too, which made the whole experience feel polished. One thing I noticed that when the player goes back to a checkpoint, the memories that were unlocked vanish. I think it would be great if those could stay saved once unlocked, so progress feels more consistent and rewarding. Overall, it was really good and enjoyable.
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Thank you so much for the kind words!!
And thanks a lot for the feedback as well — this was actually something I struggled with during development. I kept this bug, hoping it would give players more room to experiment and try different memories after failing, making the experience a bit more forgiving.
That said, you’re absolutely right that there’s a lot of room for improvement here. I really appreciate you pointing it out, and thanks again for the thoughtful suggestion!