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It's so impressive to come up with a (I think?) original puzzle concept in such a short time!Both the tutorials and the final level were clever too.

The only think that comes to my mind is that the chest and key mechanism was introduced but not used so much? But I very understand that this probably was a time problem and it frustrated you as well. I can easily see this grow to a full game!

Thanks for giving it a try! As with most game jams I ended up needing more time than expected and so spent in on getting the early level design just right. I still have a couple of unfinished harder levels that I might try to finish up and add in once I got time later in the week!