The idea of this is really cool, though I think the gameplay needs a bit of improvement.
I went into it expecting the dress up and clothing to be a larger part. The way it was described I had thought you would start by dressing up your doll with fairly basic starting options, go into a dungeon where you would fight monsters and collect loot/more clothes, return to change your outfit, and start the loop again. I was a little disappointed to start without any clothing, and it was a little frustrating that I went through multiple casinos before I got my first piece. Starting the game by getting dressed, even if the clothing options were something really basic and minimal, would have helped.
I wasn’t a fan of the casinos. I may have just had a sting of bad luck, but the rewards didn’t really feel worth the costs, particularly as you continued. Getting any clothing felt rather rare and the randomness of it meant I ended up with multiple of the same slot without getting something for each one, getting a single coin wasn’t really worth the cost of the spin, and the saves didn’t really seem worth much given the fact that you kept your clothes between runs. For me, having something like a shop would have felt better. You could have them set to sell 2 – 4 clothing items, randomly picked from a set, with the shops having better and more expensive options the farther you went. That would still allow for some of the randomness while letting the player feel like they had a better chance of succeeding and would show off more of your clothing options. Plus it could also give the player the decisions of whether they wanted to buy something now, and risk not having enough at the next shop, or continue and risk dying and losing all their coins before reaching the next shop.
I wasn’t expecting the card shuffle game to be the dungeon run, but I think it worked. I liked that you had a minimum number of cards you had to flip over, but could keep flipping cards until you got everything you wanted. I liked the different ways you used to increase the difficulty level, instead of just speeding things up. The first time the cards had a little more flourish to their movement tripped me up a bit, which I felt was a nice touch and made me focus a little more. I also like that it left me with the feeling of trying to be stealthy and sneak through a room instead of trying to fight off the monsters in it. It’s a nice take on a dungeon crawl.
Making it clearer when you could use a clothing ability would have been helpful. I had a bit of trouble figuring out how to use the shirt I got (slow down the next level), and it wasn’t always clear when I had selected something or not.
I think you have a cool and creative idea here.