Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you Alassë! I’m happy you like it. Looking forward to your creations.

The fundamental size of each tile being fixed at 8x8 is due to hardware specifications, not a software design trade-off. The Game Boy has another mode that supports 8x16 hardware sprites. I recommend trying actors. While their underlying structure is still based on 8x8 or 8x16 tiles, actors allow multiple sprite tiles to be combined into a larger entity. Actors also support many advanced features.