Thank you so much, starbuff! Regarding building, I simply split the world into 32/32 cells, and there's a trick here: when you click on the junction of two cells, there's a chance the occupied cell will be selected, preventing you from building anything (I think you get the idea). Regarding the demolition of houses, I thought for a long time whether to give the player the ability to demolish old buildings without spending resources or simply expand the game territory. In the end, I started implementing the first feature, but I didn’t like it and I decided to make the second feature. Therefore, in some tooltips, there might have been mentions of demolition of houses because I'm such an Inattentive fool. Anyways, I'm glad I was able to give you the opportunity to play a game that felt complete, good luck in the next jams.