Awesome idea, but the execution seems too messy and takes a lot out the of enjoyment. There's a ton of audio clips triggering and stacking multiple times. Audio source somehow seems to be 3d but the game is 2d, so there's a ton of noise jumping from one ear to another but you don't need 3d environmental awareness is a 2d game so is super distracting. The UI is all over the place and the tutorials constantly pausing the game are not ideal. The camera follow the cursor so you tend to lose the player character, is better of it just follows the character. The zooming in at the camp is way to harsh and unnecessary. Somehow you can end with negative grenades. The crosshair changing color is no clear enough to know if I can hit an enemy, so most of the time I just depend on grenades but once I run out all that is left is just suicide attempts against a bunch of enemies that quickly overwhelm you. There's a lot of polishing needed but I think the overall idea works really well. Try to look for other game references with this style to get the proper game feel. With proper tuning this could be a great game.
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Thanks so much for playing and your comment.
Would love to have a recording of your playthrough to see the issues first hand.
If you still have 5 mins, check the gameplay video here:
And let me know if the combat "makes more sense" after watching it, or if situations you struggled in were solved differently.
I know the biggest problem is getting the tutorial and difficulty curve right, so any extra comment would be great.