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Some suggestions:

Make a totem where crits increase money cap

Allow for saving runs and quick restarting

Swappable pieces so you don't have to place them back on the slate just to move something one slot right

I prob have more but idk rn. anyways this game is one of the best short web games i've played in a while to be completely honest and thats saying something. You rule!

(+1)

Thanks! Some great ideas :)

Something else: For the green ball that does damage times every 20 health you have, why not make it so that when it lands on healing spaces, if you have the totem that makes healing also do damage, allow it to only multiply damage for the healing spaces too, but not multiplying the health you get, like two seperate values?

More systemic stuff like this would be cool, yeah

Oh also maybe a speed up mode for rolling dice and spinning?