Finally got a chance to check this out, I think this is really exceptional. Battles are fun and interesting, the mechanics are intuitive, and it's presented really well. I'm really excited to see how this develops. My only real criticisms are usability related (a good sign!): specifically, it can be difficult at first to figure out what is super effective or not very effective, and I really wish there was a way to save a run-in-progress and come back to it later, as personally I'd like to chip away at a run periodically rather than doing it all at once. Really great!
I'm so happy that you liked it kim, it means a lot to me ༼ つ ˵ ╥ ͟ʖ ╥ ˵༽つ
and yes the guy before me is right, there was an option to save a run midway through, but the way I coded it was bad and it was causing a bunch of problems, so I'm in the process of remaking it and it will be back in the game soon
I'll add a "affinity indicator" in the next update!! this is actually something I considered adding in the past, but ended up cutting
I really appreciate your thoughts, if you ever come to brasil I'll get you roasted chicked and hot dog pizza, and you canget all the toppings