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(+1)(-3)

I think the developer should learn how to handle in-game dialogues better. Sometimes cramming too much information into a single dialogue box makes it feel really clunky. I get that the developer is trying to flesh out their worldbuilding, but overly bloated dialogue will just wear out players’ patience for reading the text.

(+5)

I'm trying to address this in the next update. I increased the text size which will make the text easier to read while also spacing out the text into multiple text boxes instead of being crammed into one or two dense text boxes. The introduction is all optional and the opening can be skipped for players who don't care or don't wish to read it. However, for those who do wish to learn about the world and the context of the story, I want the player to be able to view it. As the game pads out, I'll have more opportunities to re-write sections so players can be eased into the setting instead of being lore-dumped in an intro.