I'm hard at work on it! I've already done some illustrations but I'm mostly focusing on building out the new travel system, the main hub and the gallery right now. The combat system and basic exploration were all fitted into the first demo but that's basically the tutorial section of the game and now, I have to build out all the other features that I planned for the main game. It will take me some time to finish it all.
CarolineTheWoof
Creator of
Recent community posts
Thank you for the feedback! I'm really glad it's running well on native Linux. You'll be happy to hear that a Gallery and Mouse-Over hints were features I'm already workinh on. You might also find that the game already has an autosave feature! If you click on Load, you'll see an autosave at the top, which automatically saves every time you go to sleep.
It could be a corrupted download. Could you try deleting the .exe and redownloading the game? There's a number of things it might be but lets rule that out first. The game also needs to have write-permissions in the directory it's running in as it needs to create a config file for game settings and save files. If it doesn't have those permissions, it might lock on launch as it tries to write a config file. This behavior might also be getting blocked by an antivirus as the .exe is unsigned.
Completely safe. I coded it myself in Godot. Not only did I never use a single script written by AI, I don't know jack about netcode and wouldn't even know how to create something harmful if I wanted to- which I don't. I want people to enjoy my art and writing and support my patreon if they want to show support.
I'm trying to address this in the next update. I increased the text size which will make the text easier to read while also spacing out the text into multiple text boxes instead of being crammed into one or two dense text boxes. The introduction is all optional and the opening can be skipped for players who don't care or don't wish to read it. However, for those who do wish to learn about the world and the context of the story, I want the player to be able to view it. As the game pads out, I'll have more opportunities to re-write sections so players can be eased into the setting instead of being lore-dumped in an intro.
