Not sure. These things take time and I'm effectively a solo dev.
CarolineTheWoof
Creator of
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Using the Defend skill gives you a hint about the monster. Attacks, explosion and ice magic hurt their HP. Seduction and fire magic reduces their WP. Some enemies are stronger than you at first so pick your battles and either run or surrender to fights you can't win yet. Some enemies have a special trick to them and the hint is in colored text.
One of the primary inspirations I used for this game was Monster Girl Quest, which is a personal favorite of mine. That game is significantly more linear than mine but both are heavily inspired by the visual novel style of storytelling. This is just the demo with a single area, the tutorial section basically, before the game starts opening up into more areas with more characters and interactions.
I know it's not the most robust game in terms of the combat system. My focus for the game is more in the art and the writing. I'm sorry it couldn't be the RPG experience you were hoping for but this game is more of a visual novel RPG than an open-world adventure RPG.
The challenge there is that every illustration is hand-drawn. If I add a pregnant belly, every Linda illustration would have to have alternate pregnancy versions and checks in the code to swap out to the pregnant belly version on every scene. It would be a ton of work and would set me back considerably to implement. At the moment, the best I can do is spontaneous pregnancy, which I currently have and plan to do more.
I'm hard at work on it! I've already done some illustrations but I'm mostly focusing on building out the new travel system, the main hub and the gallery right now. The combat system and basic exploration were all fitted into the first demo but that's basically the tutorial section of the game and now, I have to build out all the other features that I planned for the main game. It will take me some time to finish it all.
Thank you for the feedback! I'm really glad it's running well on native Linux. You'll be happy to hear that a Gallery and Mouse-Over hints were features I'm already workinh on. You might also find that the game already has an autosave feature! If you click on Load, you'll see an autosave at the top, which automatically saves every time you go to sleep.
