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CarolineTheWoof

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A member registered Feb 19, 2020 · View creator page →

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Completely safe. I coded it myself in Godot. Not only did I never use a single script written by AI, I don't know jack about netcode and wouldn't even know how to create something harmful if I wanted to- which I don't. I want people to enjoy my art and writing and support my patreon if they want to show support.

Beach Linda, yeah? That was my first break-out game.

Queen in this case. ;)

Thank you so much! I do the art, coding and writing all myself so I'm really glad you're enjoying it!

It's good to be back!

It could be a language setting on your computer. I only tested the game on computers set to English. i never tested on a computer set to another language.

Sadly transformation would require a TON of new illustrations and it would be too much work to implement.

Could you try deleting the game files and downloading it again? I haven't been able to reproduce that issue so it could be a faulty download.

Well, the game did update only 20 hours ago so I can see how a browser would flag it as not downloaded often.

At the moment, the game hard locks in browser when trying to load the exploration window and I have no idea why it's failing or how to fix it. Unless I can make headway on that, the browser version is not feasible. 

It's been refreshed.

I have the ability to export to Mac but no way to test it as I and none of my friends have a Mac.

Link has been fixed.

Additional outfits are acquired after defeating the boss.

I found the bug. There was a typo in the second loss scene when losing by HP loss. It will be resolved in the next patch.

I'll look into icon descriptions, see how easily it can be done in Godot.

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There are three loss scenes you can encounter with the Minotaur. Was it the first, second or third loss? Was the black screen before or after you saw the sex scene? Are you on mobile, PC or Linux?

Thank you!

It's in testing right now. We're currently testing the PC and Mobile builds and we're still finding little bugs. Once we're confident we got them all, I'll set a launch date.

The save function should be fixed when the next update drops.

The save function should be fixed when this update drops.

I can neither confirm nor deny the existence of a Purity system that may or may not already exist in the game.

I've been doing my best to report, ban and delete every time I see them but this bot problem in Itch really is getting on my nerves. Seems I'm deleting them every day and it comes in waves.

I'm trying to address this in the next update. I increased the text size which will make the text easier to read while also spacing out the text into multiple text boxes instead of being crammed into one or two dense text boxes. The introduction is all optional and the opening can be skipped for players who don't care or don't wish to read it. However, for those who do wish to learn about the world and the context of the story, I want the player to be able to view it. As the game pads out, I'll have more opportunities to re-write sections so players can be eased into the setting instead of being lore-dumped in an intro.

Thank you for reaching out! Lets talk.

Because to have that button, I would then need to implement that feature. Localization is a very big task. There's a ton of text to translate, and many things don't translate well from one language to another so having a local speaker to proof read and adjust the text is a huge undertaking. Then there's that I'd need to modify the text engines, every prompt, every UI element with text on it, to reflect the text from that region. As a one-person developer, that's just too much work and would delay the game for months, if not years, and cost me way more money than I'm getting back in support and donations. At this time, it's just not feasible. 

Unfortunately, translations are not currently planned. We're a very small game and I don't have the resources for localization.

The current demo just has the two.

Three more outfits will be added in the next update.

With how things are going, I'm anticipating Q1 2026.

We still need a few illustrations, some writing and a lot of testing. I am still finding more little things that need to be done, features to implement, and playtesting the first boss to make sure it's just the right level of challenging.

I'm really excited to show you all what I've been working on!

I'm really glad you like the style! I've put a lot of time and work into ensuring that Warrior of the North Wood doesn't fall into a generic or artificially generated look. Every character, every scene, every background, every visual element has been drawn by hand by me.

The previous engine was GDevelop5. The rebuild is in Godot.

Hopefully soon!

At the moment, the only controls supported are touch and mouse. I wouldn't rule out controller or keyboard support in the future as it would certainly be something I'd like to put in eventually.

There's certainly a lot of updates and upgrades to what's already there and a bunch of brand new content too. I'm trying to pace myself so I don't burn out. A game like this is a marathon, not a sprint.

Sorry if I seem quiet. A lot of my time has been invested in the game and less on the social media side of things.

I can't wait to release it!

I live and I'm still working on it! Can't wait to show off the new stuff!

Yeah, the old engine was really bad about saving. I'm hoping the new engine handles it much better.