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CarolineTheWoof

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A member registered Feb 19, 2020 · View creator page →

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Not sure. These things take time and I'm effectively a solo dev.

The game saves the save files to the same directory it's being run from. If you're running the game from a zipped folder or a folder that it wouldn't have write permissions to, the game wouldn't save.

What platform are you playing on? Windows, Android, Linux or Mac?

Using the Defend skill gives you a hint about the monster. Attacks, explosion and ice magic hurt their HP. Seduction and fire magic reduces their WP. Some enemies are stronger than you at first so pick your battles and either run or surrender to fights you can't win yet. Some enemies have a special trick to them and the hint is in colored text.

Mouse/touch controls.

Yuri yes. There's a transfem tease at the beginning and there will be more yuri and futa in the next major update.

It's rare to spawn at first but the higher level you attain, the more likely it is to show up.

One of the primary inspirations I used for this game was Monster Girl Quest, which is a personal favorite of mine. That game is significantly more linear than mine but both are heavily inspired by the visual novel style of storytelling. This is just the demo with a single area, the tutorial section basically, before the game starts opening up into more areas with more characters and interactions.

I know it's not the most robust game in terms of the combat system. My focus for the game is more in the art and the writing. I'm sorry it couldn't be the RPG experience you were hoping for but this game is more of a visual novel RPG than an open-world adventure RPG.

It would be very hard to never get fucked in this game. Part of fighting enemies is figuring out what their weaknesses are but also, sometimes you just encounter something out of your league and you may have to run. It's a learning curve and the first time through, I think it's unavoidable.

Muito obrigado!

Thanks for reporting this! I'll look into it.

Hard to say. I'm a solo dev and it's a lot of work for one person.

When I exported it to web, it wouldn't launch in the new engine so I removed it until I can get it running.

I need to revisit that text. The buttplug status effect is something that I intend to use elsewhere but the flavor text needs to reflect any scenario it may appear in.

I'm on bsky, FurAffinity, I have a Twitter but I never use it anymore.

Yes! Yes, I do! In fact, that rope will eventually become an unlockable outfit. ;)

I love fanart of any kind! It won't be canonical but I like to see what people interpret from my characters.

It's hard to say. Game dev takes a long time and I'm effectively a solo dev working in my spare time. I couldn't commit to any time frame, really.

The minotaur can be beaten as early as level 7 but 8-10 is recommended. I designed the fight to be for level 10 players. There's an additional enemy that can start showing up in the ruins at level 8 but the higher level you are, the more likely they are to appear.

The game is still very much in development. At the moment, we're focused on getting the game to a semi-completed state before we start shopping for translators. 

The game is supposed to write the save files directly to the same directory the game is running from. If the game is being denied write privileges or if it's being run from a ZIP file without being unzipped, that would prevent it from writing the save file.

They should be in the same directory as the game file.

I've been teasing the idea of a hyper zone where there's big expansion stuff.

I'm still kicking!

Absolutely! But I'm using bad ends sparingly right now. It can be pretty frustrated when a game has a sudden bad end out of nowhere and you lose a lot of progress.

The challenge there is that every illustration is hand-drawn. If I add a pregnant belly, every Linda illustration would have to have alternate pregnancy versions and checks in the code to swap out to the pregnant belly version on every scene. It would be a ton of work and would set me back considerably to implement. At the moment, the best I can do is spontaneous pregnancy, which I currently have and plan to do more.

Thanks!

We're back at it! Sorry for the hiatus.

That was a really fun interview too! Thanks for coming back!

That enemy only shows up in the ruins after you hit a certain level.

It says so in the quest indicator on the top center of the exploration scene. It's the Minotaur.

I'm hard at work on it! I've already done some illustrations but I'm mostly focusing on building out the new travel system, the main hub and the gallery right now. The combat system and basic exploration were all fitted into the first demo but that's basically the tutorial section of the game and now, I have to build out all the other features that I planned for the main game. It will take me some time to finish it all.

Thank you! I've been working on my art style for a long while.

Thanks! Work is continuing on the game!

Thank you for the feedback! I'm really glad it's running well on native Linux. You'll be happy to hear that a Gallery and Mouse-Over hints were features I'm already workinh on. You might also find that the game already has an autosave feature! If you click on Load, you'll see an autosave at the top, which automatically saves every time you go to sleep.

Not sure what's going on with your AV. It's definitely a false positive. There's not even any active net code in my game. It's purely offline.

Start by defeating the boss. 

9-10 is what I'd recommend.

Beat the boss.

We're up to five unlockable outfits now.

It currently has an andoid version! Enjoy the .apk ^_^