I've been doing my best to report, ban and delete every time I see them but this bot problem in Itch really is getting on my nerves. Seems I'm deleting them every day and it comes in waves.
CarolineTheWoof
Creator of
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I'm trying to address this in the next update. I increased the text size which will make the text easier to read while also spacing out the text into multiple text boxes instead of being crammed into one or two dense text boxes. The introduction is all optional and the opening can be skipped for players who don't care or don't wish to read it. However, for those who do wish to learn about the world and the context of the story, I want the player to be able to view it. As the game pads out, I'll have more opportunities to re-write sections so players can be eased into the setting instead of being lore-dumped in an intro.
Because to have that button, I would then need to implement that feature. Localization is a very big task. There's a ton of text to translate, and many things don't translate well from one language to another so having a local speaker to proof read and adjust the text is a huge undertaking. Then there's that I'd need to modify the text engines, every prompt, every UI element with text on it, to reflect the text from that region. As a one-person developer, that's just too much work and would delay the game for months, if not years, and cost me way more money than I'm getting back in support and donations. At this time, it's just not feasible.
I don't want to spoil too much but we're definitely delving into new fetishes and scenarios with the next patch. I just finished putting in the last of the new outfits for this update today. I've still got a few more illustrations to do, some writing to do, and then to plug it all in to the engine. Then it's on to QA and bug fixes.
I can say that every enemy except the boss has been coded in. There's a handful of new illustrations to do, I need to code in the new area and its new exploration mechanic. Then I just need to plug in all the dialogue into scenes. It's hard to put a date on things became setbacks and bugs are always a possibility but things are going well, much better than the last few years combined.
Getting seriously close to an update. I'm well beyond where I was before the engine rebuild. I'm doing new illustrations and writing for new content and the engine is all in-place so adding new content is a breeze. I hate to make timelines for game dev. You never know when an obstacle will suddenly set you back and I haven't done any proper QA yet so I can't say for certain how much longer it will be but I can say that things have been going very well.
The rebuild is going well. It's hard to say how long it will take but we're entering the testing phase to see if everything runs like it should. Once we have the combat running smoothly on one enemy, it should be quick work importing the rest, including the four more enemies we already have graphical assets for.
