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CarolineTheWoof

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A member registered Feb 19, 2020 · View creator page →

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Muito obrigado!

Thanks for reporting this! I'll look into it.

Hard to say. I'm a solo dev and it's a lot of work for one person.

When I exported it to web, it wouldn't launch in the new engine so I removed it until I can get it running.

I need to revisit that text. The buttplug status effect is something that I intend to use elsewhere but the flavor text needs to reflect any scenario it may appear in.

I'm on bsky, FurAffinity, I have a Twitter but I never use it anymore.

Yes! Yes, I do! In fact, that rope will eventually become an unlockable outfit. ;)

I love fanart of any kind! It won't be canonical but I like to see what people interpret from my characters.

It's hard to say. Game dev takes a long time and I'm effectively a solo dev working in my spare time. I couldn't commit to any time frame, really.

The minotaur can be beaten as early as level 7 but 8-10 is recommended. I designed the fight to be for level 10 players. There's an additional enemy that can start showing up in the ruins at level 8 but the higher level you are, the more likely they are to appear.

The game is still very much in development. At the moment, we're focused on getting the game to a semi-completed state before we start shopping for translators. 

The game is supposed to write the save files directly to the same directory the game is running from. If the game is being denied write privileges or if it's being run from a ZIP file without being unzipped, that would prevent it from writing the save file.

They should be in the same directory as the game file.

I've been teasing the idea of a hyper zone where there's big expansion stuff.

I'm still kicking!

Absolutely! But I'm using bad ends sparingly right now. It can be pretty frustrated when a game has a sudden bad end out of nowhere and you lose a lot of progress.

The challenge there is that every illustration is hand-drawn. If I add a pregnant belly, every Linda illustration would have to have alternate pregnancy versions and checks in the code to swap out to the pregnant belly version on every scene. It would be a ton of work and would set me back considerably to implement. At the moment, the best I can do is spontaneous pregnancy, which I currently have and plan to do more.

Thanks!

We're back at it! Sorry for the hiatus.

That was a really fun interview too! Thanks for coming back!

That enemy only shows up in the ruins after you hit a certain level.

It says so in the quest indicator on the top center of the exploration scene. It's the Minotaur.

I'm hard at work on it! I've already done some illustrations but I'm mostly focusing on building out the new travel system, the main hub and the gallery right now. The combat system and basic exploration were all fitted into the first demo but that's basically the tutorial section of the game and now, I have to build out all the other features that I planned for the main game. It will take me some time to finish it all.

Thank you! I've been working on my art style for a long while.

Thanks! Work is continuing on the game!

Thank you for the feedback! I'm really glad it's running well on native Linux. You'll be happy to hear that a Gallery and Mouse-Over hints were features I'm already workinh on. You might also find that the game already has an autosave feature! If you click on Load, you'll see an autosave at the top, which automatically saves every time you go to sleep.

Not sure what's going on with your AV. It's definitely a false positive. There's not even any active net code in my game. It's purely offline.

Start by defeating the boss. 

9-10 is what I'd recommend.

Beat the boss.

We're up to five unlockable outfits now.

It currently has an andoid version! Enjoy the .apk ^_^

Encounters are RNG, yes, but more threatening foes begin appearing more frequently as you gain levels.

It won't launch at all? Any errors? A black screen? Are you also sure you have the correct download for your platform? There's an apk for Android, an exe for Windows and a zip for Linux. It's also possible the download was corrupted so please try redownloading the game as well.

It could be a corrupted download. Could you try deleting the .exe and redownloading the game? There's a number of things it might be but lets rule that out first. The game also needs to have write-permissions in the directory it's running in as it needs to create a config file for game settings and save files. If it doesn't have those permissions, it might lock on launch as it tries to write a config file. This behavior might also be getting blocked by an antivirus as the .exe is unsigned. 

Sadly, it can't seem to run on HTML. I tried exporting the Godot version to HTML and running it but the game hard locks and I don't know why. Unless someone knows more about HTML exporting in Godot, I'm at a loss.

What? How? It's just Godot with Dialogic. Godot is open-source. Dialogic is open-source. There is absolutely zero net code in this game. I can't imagine how it could be interpreted as having a virus.

We're still working on adding more but I'm glad you're having fun!

Completely safe. I coded it myself in Godot. Not only did I never use a single script written by AI, I don't know jack about netcode and wouldn't even know how to create something harmful if I wanted to- which I don't. I want people to enjoy my art and writing and support my patreon if they want to show support.

Beach Linda, yeah? That was my first break-out game.