Completely safe. I coded it myself in Godot. Not only did I never use a single script written by AI, I don't know jack about netcode and wouldn't even know how to create something harmful if I wanted to- which I don't. I want people to enjoy my art and writing and support my patreon if they want to show support.
CarolineTheWoof
Creator of
Recent community posts
I'm trying to address this in the next update. I increased the text size which will make the text easier to read while also spacing out the text into multiple text boxes instead of being crammed into one or two dense text boxes. The introduction is all optional and the opening can be skipped for players who don't care or don't wish to read it. However, for those who do wish to learn about the world and the context of the story, I want the player to be able to view it. As the game pads out, I'll have more opportunities to re-write sections so players can be eased into the setting instead of being lore-dumped in an intro.
Because to have that button, I would then need to implement that feature. Localization is a very big task. There's a ton of text to translate, and many things don't translate well from one language to another so having a local speaker to proof read and adjust the text is a huge undertaking. Then there's that I'd need to modify the text engines, every prompt, every UI element with text on it, to reflect the text from that region. As a one-person developer, that's just too much work and would delay the game for months, if not years, and cost me way more money than I'm getting back in support and donations. At this time, it's just not feasible.
