No worries! Probably as a personal preference, I really like games that has a complete core and that I can see player intention. That was why I make games, and that was why I like to play games. And as a developer, I found unfortunately a lot of times intentions and core idea was not the player usually see...so I am trying to leave feedbacks for games that I see are doing that, and games I personally likes. Call that as, I am exercising my rights as a player to influence the market lol
I honestly might be a biased player as I am personally familiar with existentialism, which by adjacent is also near nihilism and solipsism. These are complicated and tricky ideas to introduce to a game, not gonna lie, and I really believe you guys did a fascinating job on understanding the core of such idea, and introduce them into your work.
Even more biased, I also like playing with the idea of making player not the center of the game. Seeing a game that also breaks such expectation was quiet thrilling for me.
Thanks for showing us your work.
不好意思啊做了很多年的留子所以更习惯用英文写作。没事!!我真的非常喜欢你们的作品。我个人非常喜欢我能看得到作者意图和想法的游戏,至少这是我为什么做游戏,也是我为什么喜欢玩游戏。虽然残念的是这需要玩家的耐心和思考,而很多时候我的想法不能被很好的get到,说实话有的时候还挺悲凉的作为创作者来说,毕竟至少我创作就是为了讲我的故事和表达我的观点。所以说我会大力营销我喜欢的游戏,算是我行使我小小的私心,作为玩家的权力来影响市场向我喜欢的方向前进吧。
说实话我应该是挺带有偏见的玩家,我个人对存在主义挺熟悉的(看过加缪的《鼠疫》),所以顺带着也听过存在主义,虚无主义,和唯我/唯心论。说实话,这么复杂的概念在游戏中呈现起来真的很麻烦。我觉得首先你们至少真的很有勇气来做这么复杂和深刻的主题!其次能看得出你们真的是想把这个主题深刻的做进去的。全篇没有任何一个地方提到了这个主题,但是我玩完以后阅读了你们的游戏描述,完全就理解了你们的创作意图。太喜欢太震撼了...我真的玩到最后鸡皮疙瘩都起来了。到最后有点让我想起《攻壳机动队》,算是我最早的赛博+人+电子世界故事的启蒙了。你们的游戏表面平静但是底下藏了很多立场对立的冲突,实在是喜欢。
我也很喜欢做挑战玩家在交互/创作中的可行使权力和探讨他们的角色的东西。所以这个游戏真是每一个都踩在我偏好上了hhhhh
非常感谢你们带来这么优秀的作品!!