* internal screaming * it is definitely not intended you fall through map/screen i am so sorry...it was a bug that appeared the day of submission and I didn't know what to do with it (tears)
thanks for playing! It is a game about my life, and the story is basically inspired by my personal experience. So it is life, haha.
And also thank you for writing such a long and encouraging review for my other game on steam. I really appreciate you took time to play my games and left reviews for them. <3
JiuyaLin_M7u
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I can definitely see the inspiration!
(Again you don't have to update it at all, since it is a game jam game) yeah that make sense, i tried to type WDCSpce that is weird. Instead maybe just rotate the lines by 90 degree, so the lines are vertical on the screen and that matches with ASDF? That is purely out of the suggestion of I also have played a lot of rhythm game.
Again, good work!
Very picture book like! Great art, great color, and great composition. It does sympathize with my feeling of finding inspiration when working. (Reminded me of Florence, idk if that is an inspiration) The interaction for each level also works well with the theme of the chapter. Impressive work as a first jam wow!
No worries! Probably as a personal preference, I really like games that has a complete core and that I can see player intention. That was why I make games, and that was why I like to play games. And as a developer, I found unfortunately a lot of times intentions and core idea was not the player usually see...so I am trying to leave feedbacks for games that I see are doing that, and games I personally likes. Call that as, I am exercising my rights as a player to influence the market lol
I honestly might be a biased player as I am personally familiar with existentialism, which by adjacent is also near nihilism and solipsism. These are complicated and tricky ideas to introduce to a game, not gonna lie, and I really believe you guys did a fascinating job on understanding the core of such idea, and introduce them into your work.
Even more biased, I also like playing with the idea of making player not the center of the game. Seeing a game that also breaks such expectation was quiet thrilling for me.
Thanks for showing us your work.
不好意思啊做了很多年的留子所以更习惯用英文写作。没事!!我真的非常喜欢你们的作品。我个人非常喜欢我能看得到作者意图和想法的游戏,至少这是我为什么做游戏,也是我为什么喜欢玩游戏。虽然残念的是这需要玩家的耐心和思考,而很多时候我的想法不能被很好的get到,说实话有的时候还挺悲凉的作为创作者来说,毕竟至少我创作就是为了讲我的故事和表达我的观点。所以说我会大力营销我喜欢的游戏,算是我行使我小小的私心,作为玩家的权力来影响市场向我喜欢的方向前进吧。
说实话我应该是挺带有偏见的玩家,我个人对存在主义挺熟悉的(看过加缪的《鼠疫》),所以顺带着也听过存在主义,虚无主义,和唯我/唯心论。说实话,这么复杂的概念在游戏中呈现起来真的很麻烦。我觉得首先你们至少真的很有勇气来做这么复杂和深刻的主题!其次能看得出你们真的是想把这个主题深刻的做进去的。全篇没有任何一个地方提到了这个主题,但是我玩完以后阅读了你们的游戏描述,完全就理解了你们的创作意图。太喜欢太震撼了...我真的玩到最后鸡皮疙瘩都起来了。到最后有点让我想起《攻壳机动队》,算是我最早的赛博+人+电子世界故事的启蒙了。你们的游戏表面平静但是底下藏了很多立场对立的冲突,实在是喜欢。
我也很喜欢做挑战玩家在交互/创作中的可行使权力和探讨他们的角色的东西。所以这个游戏真是每一个都踩在我偏好上了hhhhh
非常感谢你们带来这么优秀的作品!!
you're welcome. i am bad at these kind of games but love to play them lol...
also one additional thing now i think about it: i actually get stuck at platformer corner a lot. i think the collider/hitbox is slightly too big maybe? as i don't think jumping is the main mechanics, maybe make jumping easier in this game?
anyway, congratulation on making this!
Wow this is so polished. it is a very minimalism game for sure, but also very contemplative and meditative. the player control is very polished from my perspective and it feels absolutely amazing to walk around. also very intuitive, now I realize I know how to play as soon as I opened the game. i really enjoy the experience.
my only light suggestion would be: before the player bar feels, the screen feels too gray-ish that is a bit tiring to keep looking at it, and once the bar is filled the screens feels too bright. but that is very minor and it didn't harm my overall experience.
very innovative idea for a puzzle game!
I will add one to all other comments: as someone who is stuck in puzzle a lot and restart, having a "restart level" button in pause screen or even just on main screen would really improve the experience.
also I can got to stand on the npcs with the heart eyes on level 2 (or 3?) that disable me from getting off. which was why I had to restart a few times on that level.
(Thanks to the player before me -- because of your guys conversation above I got to finish this game!)
There is so much things I like about this game so I am gonna go one by one.
This game has such a good aesthetics. When I say aesthetics, I don't just mean visual, but the combination of design/mechanics, visual (environmental, UI, special effects), and sound. All builds a slightly apocalyptic, philosophical, and contemplative environment. They all echo with each others to strengthen the core idea of the game.
I really like your groups' take of the idea. The cover image strengthen the game's connection with the theme. Further more, I like your mentioning of nihilism there. I am not super familiar with it (I actually have to google just now), but if I am understanding correctly, it has a lot to do with the belief that life is meaningless. And you mentioning of cannot prove what is real outside of oneself gives me a suggestion of solipsism. -- which, both are very interesting as a context of the game. It does make me question who am I, both my role as a player in a digital world and my role in the game. It really feels like a game discussing what is real and what is not when I am watching a 3D environment from a 2D UI, which usually is the inverse because I am currently in a 3D world looking at a 2D screen.
Back to the game. My favorite mechanics is probably the simple puzzles (selection of image what is real, pick out the words, and trolley problem). All of them emphasize the theme of the game, and really well prepared for the last conversation I had with the humanoid in the screen. The notes and stories of all the crew members also comes back to asks the question again what is human and what is real here. The last bit to ask me physically finding a phone and scan the code was also insane. It really blew my mind, and made the game on screen bleed into real life.
More on the actual game, I do really appreciate you having the option to turn the screen shake off because I have motion sickness. But a slight bug, even when I turned it off, it do not work after I switch camera. When I turn the option on and off, the camera shakes again. Otherwise, there is no other complains I have.
Thanks for this amazing game! You guys should be proud of yourself.
Like other ones said, the art is really cute.
I like the premise of the story -- as well as the ending, which gives a cute and light hearted vibe.
I especially like your "Creative Vision / Rationale / How Did You Incorporate the Theme" section here, about how you understand and incorporate this theme. I guess your idea and thinking here is really what made this game charming for me. The bio deduction section is really cute, and deducting the creatures' appearance from its name implements the idea of "creation" to a direction i haven't thought of. I really like that take. Also, the hiding form the robot section is also creative. It does matches the overall theme you are constructive.
I personally haven't thought much about emptiness and alienation for myself, maybe I am too busy with what I am doing lol but it is a theme I do see coming up a lot in either people I know, or in the society around me. Glad to see you are trying to incorporate your reflection into this game.
Overall, I really like this game, both the simple and cute art and narrative, and your thoughts behind theme. Thanks for making this <3
Hello hello. First, thanks for making this story. It sounds like is a personal story? Glad you are sharing about it, thank you. I personally really really like games made from personal experience and emotions, and I found this little game very emotional and charming.
Sorry, I am not very good at comforting people or provide any helpful advice. But I do really like this game. It looks simple and each days is seemingly disjointed, but I actually really like the fact that they are not directly associated. I can feel there are under the surface connection between each level. It as a whole, construct a very complete emotional arc, that made me feel connected with Yuki. My only suggestion would be, I want the description text at the very end to be a bit longer, and have a bit more time to contemplate me and Yuki's relationship, and my actions in the experience. I guess what I am saying is, I want to see more of it.
Thanks again for sharing your experience, and I hope you have a good day.
It was, such, such, such a good game. At least for me, maybe because it's perfectly my personal preference.
I am only writing this much for to say how much I like this, and I am sure some things I said you already know.
First, the vibe is astonishing. The music, the art, and the narrative fits together seamlessly. I know it is a game mostly with puzzle, but I enjoy the part that is not the puzzle so much that I almost do not want to enter the puzzle. The hexagon wall, under the water environment, fish, blue lighting -- with the hand sitting on the chair, really build an otherworldly vibe for me, that I whole heartedly enjoy. With all of that, the narrative is very philosophical and contemplative, which I really love. The visual in puzzle does feels a bit out of place not gonna lie, but that might also be caused by the scene outside of puzzle feels way too good... the pixelated planet and how that ties up with the narrative in the space was really clever. I also really really like how the scene transitions when the player walks up to the telescope, and with that oscillating red green pattern (and a metaphorical sentence) it fades into the puzzle scene.
Then, my personal feedbacks, again some you guys might already know: I find the camera to be moving along with the player a bit annoying when solving the puzzle, because for this kind of puzzle I always would want to see all the dots to plan out my routes. With the perspective shift, sometimes it's a bit hard to tell the length difference between paths when they are on different height. (As for the part outside of puzzle, I have zero complains, it was way too good)
Anyway, really really amazing work!! I whole heartedly enjoyed this 10 min experience. I would really just sit on the chair with the hand underwater surrounded by hexagon wall to contemplate. That seems like a life I wanted.
Good music, and reminded me of Guitar Hero and Taiko no Tatsujin.
I would say, personally the lines on top being vertical and the keys on keyboard being ASDF (which is horizontal) is a bit hard for me to match in my mind. But, just a personal suggestion. Otherwise definitely a very fun way of using the theme!
Thanks for sharing this great blog post. As someone with strong passion making experimental/art/"weird" games, the quantitative feedback I received could be hard some times. I cannot remember how many times I tried to explain to my playtester "no, there isn't a clear goal and objective, and no, you wouldn't die, and yes this is intentionally ment to be confusing" etc etc. I wholeheartedly see games as a means for me to express myself, and I will continue to. It's a lovely genre and has so much possibility. And -- Your games has always been inspiring to me, thank you. Have a good day.
I didn't get a chance to play it this afternoon but I just did! Very cute style that fits the narrative well. The art is really polished for a one weekend game jam. I like the bubble turning purple and bubble popping as the negative outcome for the conversation -- it gives me a clear sense what to do in the next loop, and gives just enough amount of emotional feedback. Good job!
This game literally has everything from the beginning of evolution to the creation of ai. Overly stimulating, exaggeratedly entertaining, and utterly chaos! Everything is on fire YAYYY
But seriously, I personally love the style, So fun to play, and totally worth 600 mb of my data. There are so much content packed into the game!! So many different modes of interaction! Totally make sense to call it on interactive Zine! <3333
Beautiful little stories. Sad but touching.
The game feels very polished. Incredible aesthetics overall: the pixel graphics + the rain ambience works really nice. The plot (over suspicion to prove I made the right choice) is...somewhat relatable. The emotion was depicted really nicely here. Thanks for binging us this charming experience!






























