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What sorta updates or changes did you make? Curious to know how the criticism altered it?

*For the most part* the adventure itself is the same.

The dungeon has been completely rebuilt into an actual dungeon, not just a list of rooms and an encounter table.

The regional map is the biggest change, with the "base" and "goal" hexes being put on opposite sides of the map now, causing players to have a reason to actually... walk in the Harwood.

The other biggest change is in the formatting of the keys. A consistent format has been applied throughout the adventure, making it easier for Referees to know what is immediate information, and what is hidden.

Thanks for the question!