Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hilander

26
Posts
1
Topics
143
Followers
15
Following
A member registered Apr 30, 2019 · View creator page →

Creator of

Recent community posts

Shadow and Fae 2e community · Created a new topic Q&A

If you have any questions about the game system or the three zines I'm currently working on, feel free to ask them here!

No worries! It's absolutely perfect. Thanks

Some absolutely terrifying critters in here. Nice.

Really excellent sheet you've got here. I can see myself using it for some solo gaming.

Will test to Hit.

This is a great space, actually, as it lets anyone with similar questions scan through and find out. :) A sort of informal FAQ.

Cantrips can be cast every round! Bolt is a simple magical attack that adds Will to the hit and damage rolls.

Good catch! Thanks for letting me know.

By all means hack away! It is how we improve. :)

Thanks! Most OSR monsters should basically work without conversion.

That said, Monster Stats basically look like:

  • HD (Hit Dice), roll d8 (or 4.5) HP per HD. "Meatier" monsters take 8 HP / HD, weaker monsters take 2 HP / HD.
  • Armor: 10-18, based on concept.
  • Attacks: Depends on concept. Usually +HD to hit & DMG, max 10.
  • Morale: 2-12 (Typically 8), roll 2d6 to test when seriously wounded or ally killed. If the roll exceeds Morale, the monster attempts to flee or bargain.
  • Special: I like to give every monster a unique action it "just gets". While most monsters can try anything within reason as an action, Specials work without a test, or force a PC to make a save instead of an opposed roll. For example, any creature can attempt to grapple a PC, but a "Grasping Vine" can use one action to force a PC within 30' to save or become grappled, and can then use its other action to pull that PC towards it. In short, have fun with these, but remember to make it easier for the monster than it would be for any other creature attempting the same thing.

I am hoping to release a Referee's handbook soon—which would include some unique monsters—but refining it has proven to be really tricky!

Estou feliz que você tenha gostado! Deixe-me saber se você tiver alguma dúvida.

(I hope google translated this right!)

Glad you like the game! Every character gets 3 skills, 2 common and 1 either Combat or Rare skill.

I basically mean a 1-2 page doc with just the text and small images. Something easier to reference at the table, stick in a GM binder, you know.

Interesting encounters, but formatting is kind of hard on the eyes.

Would you be able to put together a print-friendly version?

Interesting. I'll take a peek at why that's happening if I can.

Thanks! The regular text is Jost, and titles are in Germania One.

Most OSR monsters should work straight out of the box. MiniDELVE has some basic rules for monsters. I usually use HD as bonus to hit and saves for simplicity's sake.

Also, I highly recommend the Monster Overhaul if you're looking for a good manual, or the Basic Fantasy Monster SRD for a free alternative.

Whoops! This is what I intended anyway, I just don't typically think of the legal aspect of sharing free things. Thanks for pointing it out, and I will add it to the page!

Werewolf / Vampire classes do sound really cool. :) I'll mark them down to work on.

HD is an approximation of level, though with this style of game a 1-to-1 fight usually favors the monsters. If a monster has an * after its name, it's usually a bit tougher due to some unique and powerful abilities.

Glad you like the system!

What kind of updates would you like to see in the future? 

My own plans include fleshing out the adventuring region a bit more with original monsters, dungeons, etc. Probably (definitely) more classes, spells, etc. 

Thanks! It's been fun to write, so I'm glad it was an enjoyable read. :)

Fun reading, and some excellent tools for generating derelicts. I can see the price being worth it just for those, honestly, and you get a whole game thrown in! Nicely done. :)

Hey! Thanks for the write up. I've never had someone review one of my games on their blogs before. Feels pretty cool

I read this in Bob Ross's voice. Very mellow, low stress game, definitely best with a cup of tea and some quiet nature ambience. Well done. :)

Only note is that your feature table has results for 3-16, but 3d6 can go up to 18.

(1 edit)

Refreshing. Thank you. :)

Thanks to everyone who's downloaded! 

I caught a few typos and added a "Using this Adventure" page with some party suggestions, a Strong Start scene, and some guidance on common conversion issues.