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Hilander

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A member registered Apr 30, 2019 · View creator page →

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Hey there!

The setting is probably not coming out any time soon, but The Old School Referee book on my itch page is the Referee companion for S&F 2e.

Fresh Community Copies up!

A very flavorful dungeon that didn't quite make it to layout, but the writing is there and honestly that's what's more important at the table! 

Wow! Just wow! My only hesitation is that some of the text gets pretty small, but that's a minor quibble in light of the whole thing.

This is a cool little book! The art is excellent, and theme feels great, but I could have used a little more explanation about how the dice system works.

This is pure gold!

Another one! https://drive.google.com/file/d/10CEahEKGm1szRoQjgbsoNZH5088zMmBV/view?usp=shari...

The mini-bestiary in here on 20-21 is really cool. The whole thing really tells an interesting story (even though I can't read Japanese!)

Micro Manual Jam! community · Created a new topic Template

https://drive.google.com/file/d/1U7PomnJjbnGLmSAFHTig-Gn75ULbn4xf/view?usp=shari...

For those who want a template, the above file is my own planned submission for this jam. It's an affinity document, which is now free to use.

Feel free to use this template, or create something all on your own!

Do you have a favorite old manual? Post it here!

Awesome! After a bit more play-testing, I think the sorcery rules could use a little tweaking, but feel free to give them a go and see what you think!

The House Rules on my blog are mostly based on this game, but have a few variations. It's where I keep the rules I currently play with, as it's quite a bit easier to update a blog than a whole PDF. That said, most of the classes from S&F 2e should work straight out of the box with the house rules.

Sorry for the late reply! I think Cairn adventures would work fairly smoothly with this, such as The Feast of Tegny Wood

*For the most part* the adventure itself is the same.

The dungeon has been completely rebuilt into an actual dungeon, not just a list of rooms and an encounter table.

The regional map is the biggest change, with the "base" and "goal" hexes being put on opposite sides of the map now, causing players to have a reason to actually... walk in the Harwood.

The other biggest change is in the formatting of the keys. A consistent format has been applied throughout the adventure, making it easier for Referees to know what is immediate information, and what is hidden.

Thanks for the question!

That would be awesome to put together some day! In the middle of a master's at the moment, but perhaps a summer project. 

I created the character sheet first, which does include that information. The cheat sheet was intended as a supplement to the character sheet, so I didn't reproduce it all there. Even if I took out the dice illustration, I'm not sure I could fit everything about gambits on there.

Glad you find it useful!

Glad you like it!

Really fun! Thanks for sharing with the community.

This should now be working! Thanks for the reminder.

Characters can have up to 4 chapters total. If you take a chapter from a new class, take the first chapter. This does mean the only way to get chapter 4 features is to stay in that class the entire time.

My standard rule is "roll both weapon's damage on a hit, and keep the one you prefer." If weapons have special effects, roll the damage dice separately. I'm not sure that's made it into the official rules though!

Unfortunately my time is very limited these days, and there are already fantastic OSR bestiaries available.

Thanks so much! Glad you like them. :)

Yep!

The Magic Dice system is pulled straight out of GLoG, so I have some really good news for you! There are about a billion GLoG wizard schools, which should translate almost straight across, but may need some tuning for the system.

Here's a huge (but still incomplete) list: https://attnam.blogspot.com/2018/08/d50-glog-wizard-schools.html?

As long as you remember to scale spells with Dice and Sum, you can make just about anything work.

The Referee section has guidelines for quickly putting monsters together, but no official bestiary is planned. That said, almost any OSR bestiary will work. I personally use the Monster Overhaul, but if you want a free one, the BFRPG bestiary are also excellent.

I think the only major difference is the Unified Save, which is based on HD. That *will* be on the Rereree Screen I'm hoping to make.

Sure! As Monsters don't have Ability Scores, they can use their HD as a bonus to any tests if the Referee deems it fitting. For example, an ogre climbing up a tower wall, a dragon sniffing out a thief, or a goblin hiding.

Glad you're enjoying it.

Reduce is only intended to halve damage dealt.

+[dice] applies to hit and damage.

As written, characters only get one skill.

That said, I can see characters working towards skills through downtime, or by reading books. Nothing written in stone though.

Not officially. A house rule you might throw in that I've toyed with is that casting in armor prevents Magic Dice from returning on a 1-3.

Mission accomplished.

I'm interested! You may email me at HilanderRPGs@gmail.com

Typically additional power past the four chapters must come from adventuring, such as striking bargains with dark powers, finding magical items, or learning things from old warriors, if that makes sense.  

I haven't really codified it. Perhaps I should?

Not a dumb question! It works as a standard ranged attack, adding Will to Hit and Damage rolls

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Great Question!

I counter: Do you know the exact price of all items on the real world?

An adventurer can likely estimate the rough value of an item, but a merchant would know down to the copper the value of every item in a dragon's hoard, and know what to keep vs. what to leave behind, if it came down to it.

Changing the death system was mainly an issue of simplicity for me. I was really pushing myself to keep the rules as small as possible.

That said, I think you could absolutely swap in the old wounds system for the death roll. Combatants, rather than their d6 death roll benefit, can take +1 wound per chapter of combatant before dying.