Thank you for the catch! That was prior to a lot of update work going into this adventure. I've corrected that, and to honor that deal, I've added some fresh community copies here.
Hilander
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I think you're doing a novel, interesting thing here, but I'm still wrapping my head around it.
The d6 system makes sense, and I follow the character creation, but the flow of a cycle is a bit unclear.
Correct me if I'm wrong here.
- A Song is a longer campaign of many sessions.
- A Verse is a single scenario, probably played in a session. The Redactor at the beginning of the verse states the general challenge, and offers characters for the players to embody.
- The players then work through the scenario as their characters, rolling dice to resolve uncertainty.
- After the verse, the players write unshared notes on what happened, or what they think is about to happen? These notes are used to construct the poem.
- Players only act in one verse? Meaning you need new players for further verses?
- After the last verse is played, the redactor uses the secret notes to compose a final mythic epic and shares it with the group.
https://drive.google.com/file/d/1U7PomnJjbnGLmSAFHTig-Gn75ULbn4xf/view?usp=shari...
For those who want a template, the above file is my own planned submission for this jam. It's an affinity document, which is now free to use.
Feel free to use this template, or create something all on your own!
*For the most part* the adventure itself is the same.
The dungeon has been completely rebuilt into an actual dungeon, not just a list of rooms and an encounter table.
The regional map is the biggest change, with the "base" and "goal" hexes being put on opposite sides of the map now, causing players to have a reason to actually... walk in the Harwood.
The other biggest change is in the formatting of the keys. A consistent format has been applied throughout the adventure, making it easier for Referees to know what is immediate information, and what is hidden.
Thanks for the question!
The Magic Dice system is pulled straight out of GLoG, so I have some really good news for you! There are about a billion GLoG wizard schools, which should translate almost straight across, but may need some tuning for the system.
Here's a huge (but still incomplete) list: https://attnam.blogspot.com/2018/08/d50-glog-wizard-schools.html?
As long as you remember to scale spells with Dice and Sum, you can make just about anything work.
The Referee section has guidelines for quickly putting monsters together, but no official bestiary is planned. That said, almost any OSR bestiary will work. I personally use the Monster Overhaul, but if you want a free one, the BFRPG bestiary are also excellent.
I think the only major difference is the Unified Save, which is based on HD. That *will* be on the Rereree Screen I'm hoping to make.
Great Question!
I counter: Do you know the exact price of all items on the real world?
An adventurer can likely estimate the rough value of an item, but a merchant would know down to the copper the value of every item in a dragon's hoard, and know what to keep vs. what to leave behind, if it came down to it.






















