If you have any questions about the game system or the three zines I'm currently working on, feel free to ask them here!
Hilander
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A member registered Apr 30, 2019 · View creator page →
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Marchers on The Old Road comments · Replied to MOORKNIGHT Games in Marchers on The Old Road comments
FOUND FOOTAGE: A Pamphlet Bestiary for Liminal Horror comments · Posted in FOUND FOOTAGE: A Pamphlet Bestiary for Liminal Horror comments
Thanks! Most OSR monsters should basically work without conversion.
That said, Monster Stats basically look like:
- HD (Hit Dice), roll d8 (or 4.5) HP per HD. "Meatier" monsters take 8 HP / HD, weaker monsters take 2 HP / HD.
- Armor: 10-18, based on concept.
- Attacks: Depends on concept. Usually +HD to hit & DMG, max 10.
- Morale: 2-12 (Typically 8), roll 2d6 to test when seriously wounded or ally killed. If the roll exceeds Morale, the monster attempts to flee or bargain.
- Special: I like to give every monster a unique action it "just gets". While most monsters can try anything within reason as an action, Specials work without a test, or force a PC to make a save instead of an opposed roll. For example, any creature can attempt to grapple a PC, but a "Grasping Vine" can use one action to force a PC within 30' to save or become grappled, and can then use its other action to pull that PC towards it. In short, have fun with these, but remember to make it easier for the monster than it would be for any other creature attempting the same thing.
I am hoping to release a Referee's handbook soon—which would include some unique monsters—but refining it has proven to be really tricky!
Marchers on The Old Road comments · Replied to MOORKNIGHT Games in Marchers on The Old Road comments
Most OSR monsters should work straight out of the box. MiniDELVE has some basic rules for monsters. I usually use HD as bonus to hit and saves for simplicity's sake.
Also, I highly recommend the Monster Overhaul if you're looking for a good manual, or the Basic Fantasy Monster SRD for a free alternative.
Designing For The War In Our Hearts comments · Posted in Designing For The War In Our Hearts comments