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(+2)

It was pretty fun to play and I managed to beat one boss. Graphics looks neat. I like the fact that you can go faster by going forwards, usually in such games(that I played) you just move forward without boost. Music and sound effects were good. Ship designs looks good, but I'd suggest to make player ship more vibrant. Some times when I was looking at the right side I didn't notice how asteroids hit it, because they are similar size and colour.

One thing I didn't understood. What is the point of a 'fat' green ships, they don't attack.

I found strange bug but I couldn't reproduce it. Some times I'd stuck in upgrade menu and I couldn't jump to new dimension or exit to main menu.

(+1)

Thanks for playing and the feedback.

I've seen a few games do the speed up when pressing forward at the middle, and after playing our original jam version a few times, it felt like a good fit. I'm glad to hear it is liked.

We'll take another look at the ship and see about making it stand out more. I can see how the lack of contrast is an issue.

The larger green ships are armored and take extra hits, but just go straight. They were meant to add some variety to the enemies, even if they are generally less of a threat.

I'll take a look at the bug of not being able to jump back from the station. My guess is that it somehow spawned the station more than once, such as from a double click. There should have been checks for that, but something may have been missed.