Thank you for your feedback and kind words! I initially wanted the player to figure out what buffing does by themselves based on observation, but after playtesting with others, I agree with adding more explanation in the future. I had not noticed that it was that vague since I was tunnel visioned with implementation, hahaha
I’m not sure if it’s really no reason that she dies, I have not encountered that in the game if such a bug was present. I only noticed that other people in real life playtesting would tend to not notice that a projectile hit the priestess because the projectile is too fast and they would be focusing on other aspects of the game. This might have been your experience too. She is supposed to die from only one projectile (as said in the story section, but I should have added it to a general how to play screen too). I’ll try to investigate how she can spontaneously die without being hit by anything, I’ll look into it one day.
I guess to mitigate that in the future, I’ll try to allow the player to see a slowed down close up replay(?) of how the priestess died right before the death screen, or at least draw attention to when the priestess is sure to get hit/to die. Somehow, I don’t know, I’m confused too.
Sorry for that ramble. Thanks so much once again for your feedback.