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That looping text is so good. This “Submission to a jam that only I partake in” seems to become a thing ^^

I liked the first line indent in the history (I know a really trivial detail, but I enjoyed it).

Game dev really is a complicated thing: Drawing you in, leaving you stranded if you are not working on a game, and then it’s over. And the thing you worked and aimed for is over. To me I start to feel detached from my games as soon as I publish them. They have a life of their own now, and I hope they will do well. But I can’t bring myself to going back …

I’m really glad you enjoyed it! :3 (the indented line in the history log actually came pre-packaged with DIISIS lol we love a dialogue interface <3)

I really get the feeling of “I published this project it is now none of My Concern anymore” there’s a kind of liberation to it, but it also makes them feel so.. absolute? in the way of “I only have this one shot” which quickly becomes paralyzing.
Maybe to combat this my next 10 projects will bear the same script but displayed in different fonts! …or maybe not ^^

more fonts are more gooder!!!!

the aspect of a release being absolute i feel as well. but, it’s also a chance to try something that you noticed during development could be interesting, but wouldn’t fit the current project.