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Thanks ^^ A lot!

Today, on my windows machine, it seemed I successfully upgrade nw js from 0.29.0 to 0.99.1. Two things:

  1. as you mentioned in your comment, the package.json “name” tag value must be set;
  2. I wanted it to function as if nothings changed: I needed to rename nw.exe to game.exe. I still can’t change the icon displayed. But that’s not an issue there. For now.
  3. (yeah, I said “2 things” :P) I got a warning when running in test mode (rpg_core.js:1197 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently). Since it’s a core file and only a warning, I’ll leave it there hopping it will magically solved it itself :P

I’ll try later to build for macos and linux.

You can likely replace the icon using this old program: https://www.angusj.com/resourcehacker/
I remember using that to get my hands on executables’ icons as a child 😄

That warning is most likely just because RPG Maker picks text colours from the window skin image. It’s not optimal, but as far as I know doesn’t happen anywhere close to frequently enough that it would cause a noticeable slow-down.