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(1 edit)

Monster Evolver

So I think I figured out the Monster Evolver device in the game. You can find two monster nests( later there will be a nest for each new monster evolution line) and call down an Evolver device like shown in the gif below:

Gifs been acting up here for some reason so here is a link to my DA page with the same gifs if these don't work: https://www.deviantart.com/augustinasraginskis/journal/Devlog-39-Monster-Evolver...


I did the crash/splatter animation purely in code because then I can have other Evolvers work similarly but drop from a different angle, splatter different materials and activate without changing anything else or altering animations, so I’m pretty happy about that. Adding the second Evolver I have now was easy because of that.

After the Evolver is activated you can see names and tags of monsters can be spawned if you bring the correct resources and which of those monsters haven’t been captured yet. For now the prices are in Infinibucks, some combination of other low tier monsters and your current HP. If the monster has several prices then they can be paid over multiple games, it’s all saved and displayed clearly if a price is fulfilled. I just added a small image preview for price monsters, so it all seems to work fairly smoothly. Also I added an automatic reward of +1 MOD point for evolving each monster fully for the first time, regardless of whether you capture it or kill it or die in the process. Should be a nice extra reward if the current monster isn’t super useful for the specific upgrades you want.


To add other Evolvers I simply slot in the monsters that will be spawned, select prices from some options, slot in a monster or two to work as a price if I want to and the rest is automatic, so it’s really easy for me to adjust that and should be fairly simple to add different prices later on. It took me only a bout 15 minutes to add a price in current HP option after I tested other prices, so it seems fairly promising. I try to always pay attention to this sort of stuff as well, being a hobbyist programmer I tend to forget wtf I coded before and it can sometimes be hard to sort out what I spaghettified months ago even having in mind that I code it all myself.