Designer's notes: Single A4 sheet for rules, flip side for character sheet. 500 words for rules, consisting of an intro paragraph and eight distinct moves. Familiar six stats from traditional D&D and each has an associated resource which either informs capabilities, or is spent to shape outcomes, or both. Familiar d20 from D&D married to the PbtA triad of graduated outcomes, no DC to set beyond your own stats. If there's one thing I wish I had done differently, it would be to ignore word count and enchance the clarity of each move's intent, because I know what things are for but I'm not sure if anyone else reading it will actually grok how I imagine play.