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(+1)

Nice progress. Here's what I liked about it:

  • Different types of weapons and the gory effects they produce
  • Shooting the enemy into the fan prop and seeing how it interacts
  • General light tone of the characters, including the shopkeeper. Maybe light is not the right word, maybe comical?
  • Environment art seems perfectly rugged yet premium. Polished vibe.

Some bugs I found:

  • If you place an ammo item into an occupied equipment slot , the ammo disappears. 
  • The sawblade weapon sound didn't play. Perhaps this isn't a bug.

This is a classic videogame. Enemies in dark corridors, absurdly gory weapons, funny and charming characters. Pure entertainment, like a B movie you throw on knowing what to expect and thoroughly enjoying it on a comfy night. I think you mentioned that you intend the gameplay to be more on the difficult side, with ammo management and such. I could start to see what you meant by this. I wonder how exactly the combat will come together. Good work and can't wait to see the next part.

> If you place an ammo item into an occupied equipment slot , the ammo disappears. 

GOOD FIND

i'll fix that today after i switch down from unity 6 to unity 2022

thanks for playing maru!