Nice progress. Here's what I liked about it:
- Different types of weapons and the gory effects they produce
- Shooting the enemy into the fan prop and seeing how it interacts
- General light tone of the characters, including the shopkeeper. Maybe light is not the right word, maybe comical?
- Environment art seems perfectly rugged yet premium. Polished vibe.
Some bugs I found:
- If you place an ammo item into an occupied equipment slot , the ammo disappears.
- The sawblade weapon sound didn't play. Perhaps this isn't a bug.
This is a classic videogame. Enemies in dark corridors, absurdly gory weapons, funny and charming characters. Pure entertainment, like a B movie you throw on knowing what to expect and thoroughly enjoying it on a comfy night. I think you mentioned that you intend the gameplay to be more on the difficult side, with ammo management and such. I could start to see what you meant by this. I wonder how exactly the combat will come together. Good work and can't wait to see the next part.