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(+1)

Pretty fun. The mini-games were programed well and were responsive once I got them working. The art style is nice too. My only problem is that it's sometimes hard to figure out what the controls are, even when the instructions work (EX "Turn the crank" doesn't tell you how to turn it), leading to unsatisfying losses. This could have probably been solved if more people on the team play tested.

It would also be cool if the mini-game order was randomized.

I'm not really sure how this follows the theme of the game jam, though.

Thanks for the feedback :D

Firstly, my team thought it would be more intuitive to turn the crank the way it is in the game (clicking on it and turning) instead of it automatically turning because there was already an arm that moved with the mouse. I'm making a new build for when the voting period ends, and I'm trying to incorporate all the feedback I received.

Most of these bugs are due to the fact that I played very long sessions with few breaks to rest, so I couldn't think properly about solutions to the problems that occurred.

Oh, and about the theme? It's included from the beginning when you click play... Like, every time you finish a mini-game, their brains grow and evolve as a species, going from the Homo Sapien era to the modern era (having to pay bills).