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Question: is there a way to set the timing to go off alongside an animation?  Also a way to make it invisible, so it's just like SMRPG?  I'm not seeing any documentation here, and the provided sample project doesn't seem to work.

Now, to answer your first two questions, those aren't supported (just yet). But I have now uploaded a different sample project I think. I'll see what I can do about those features...

I am working on these issues now, sir/ma'am! WDYM by the animation part? The animation plays along with the timing! Both the character swing in SV mode and the skill animation on the enemy do play.