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Yes, I understand. I was inspired by old quest games that stymied the player. Maybe I don't have enough play tests to polish it properly. Initially it was 5 minutes, but then I realized that it was too much. That's why I added notes with hints to the tasks in a hurry. And then I got so used to the location that I just slightly overcomplicated it. It's a pity we couldn't implement the whole plot. Thank you for playing my game and leaving a review.