I like it! The movement feels snappy and the level gives a good snapshot of how you can use it. I really like dashing through enemies to avoid their attacks and then attacking from behind. One issue I had is that the lack of visibility on the downward fall over the spikes made it feel a bit finnicky to get right.
Animations were also pretty fluid and remind me of flash games, which is fun. If you continue work on this project I think giving the dash and attack a bit more juice would be a good touch