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(3 edits)

I like it! The movement feels snappy and the level gives a good snapshot of how you can use it. I really like dashing through enemies to avoid their attacks and then attacking from behind. One issue I had is that the lack of visibility on the downward fall over the spikes made it feel a bit finnicky to get right.

Animations were also pretty fluid and remind me of flash games, which is fun. If you continue work on this project I think giving the dash and attack a bit more juice would be a good touch

Thank so much! I'm really glad that you liked it, and if you made I game for this and have a link I'd be happy to play it. Absolutely agree on both suggestions, and will try to implement them for the marathon jam.