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(+1)

Gonna be very honest: the art is good, I love the asthetic and I love this type of graphics. But the gameplay seems a bit junky, not in  a"clunky" way but there are a lot of missing polish which give the player feedback, example: when do I know if my hit is dealing damager or not, when I know I am taking damage (there is the UI but no sound nor nothing), no UI / highlight on the objective etc. The concept is good and good jam project, and I believe with a bit more polish in that UX it would be a very fun game!

You are right in the polish of the enemy getting hit and giving more feedback to the player, and that was one of the things I wanted to fix, but I also lost some days of development, there were some chooses I needed to make to get some done. With the time I had left. But this is indeed what I want to fix.

There are a bunch of more things that are wrong that I also wanted to fix, but yeah, its all learning experience for game jams,


Thanks for playing, and appreciate your feedback