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Santhura

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A member registered May 02, 2025 · View creator page →

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A well made game!
I do have some feedback though, I my experience with the game, I find it annoying not knowing when I can or can't shoot on how much I have left for it. I do like the new abilities that you can buy, but the trading system, seems or at least that is how I saw it, that it didn't do really something else than just opening a chest??  

What I also would like to have is that maybe you can call for the partner, so they walk towards your direction,  the AI seems to be walking into the enemies, I would maybe like more control over that character as well by just pressing a button and the AI walks towards you, or to that direction.  and when you have that kind of control, that maybe some more enemies will be spawned for some more chaos? 

on the edges of the screen there is some blur, but I really didn't like that part, it kind of hurts my eyes looking at it.

but you did a good job of making this. 

it is a cute game and relaxing to play,
I do think that the UI for you booster of you jetpack and sprinting, is kinda distracting, so in the middle of the screen especially when it gets bigger.  I also would like to have a shadow underneath the player, so when you jetpack around you can kinda see where you are in space, it would make it easier (I can guess this is part of the challenge, but after a couple of times "dying" because I just mist the platform, was kinda getting annoying.

but overall a pretty good game, I do like the art and sounds as well!

A nicely made game you have here,  your introduction to each puzzle is well done,  from easy to more difficult ones, and introducing a new mechanic to the puzzle is well done, I like the pixel art you made for this. I could see more puzzles with other puzzle mechanics for this game in future updates.

the art looks good, but I had some issues, the space bar did nothing for me, and when I was walking through the right at one point after spamming space, I fell through the floor and got soft locked.

This was a fun little game.  and became more chaotic the futher you got, I would like to see some other mechanics in future updates, maybe some abilities that you could use. 

nicely made!

This looks very good, visuals are pleasant to look at, and I do like the mechanic of Dandelion, the mouse sensitivity could be adjusted or have a configuration for it, Luckily I could do I myself with the mouse I have, but it was very high

very well done!

Thanks for playing!!! And for your feedback, there are a bunch of more bugs that I know about, haha, I do hope I get to fix them when I have the time

You are right in the polish of the enemy getting hit and giving more feedback to the player, and that was one of the things I wanted to fix, but I also lost some days of development, there were some chooses I needed to make to get some done. With the time I had left. But this is indeed what I want to fix.

There are a bunch of more things that are wrong that I also wanted to fix, but yeah, its all learning experience for game jams,


Thanks for playing, and appreciate your feedback

(1 edit)

the art style looks cute,  the controls good be improved apon for placing a object, and use the mouse to grab something,
I also have a amazing score, but I kinda broke the game doing this, I was able to stand on a object, and than grab it again and than the character was stuck to that object, which I could move my mouse to the top of the screen and than you just keep going, and got a score of 5596m

Wow Thank you so much for you comment, and playing our game, especially for 20 mins. really appreciate it :)

the invincible glitch I noticed the next day as well. what happened was when I added the heart back I clamped the value between 0 and max, but I had forgotten to lower the max Health, so the max health was at 10, and which you could see, because the gui only had 3, so that was a error and overlooked, but was really funny when others noticed, because I was sure that I clamped it. 

Thank you for finding out this and telling us, really appreciate that :)

Thank you, and you as well have a great colorful day!
and no worries, about the post, ;)

Thank you so much, we came pretty quick with this idea, and were sold ourselves that this would fun :)

Thank you so much, and thank you for playing! :)

you we had some difficulty to show the paint that you could do. that was the brush in the bottom of the screen that will up, when you use your paint. we could indeed improve on that. but a good note for next time :)

Thank you for your kind words, really appreciate it, we have worked very hard on all of it. I do agree that we could have improved on the gameplay explaining it a bit better. but it is a good note for the next time :) thank you for playing

Thank you so much, it was our intension that it was difficult :)

Aww thank you, truly appreciate your kind words. We agreed that we could have put in some more guidance for gameplay, but with the time we needed to make the decision of what we wanted to be done. but I guess you know that feeling :)

Thank you so much, We would love to expand this more.

Thank you so much, Truly appreciate it. 
you managed to survive for 2 min, that is a long time, my max was 1 min. 
I'll surely will check out your game as well.

Thank you so much for playing our game and thank you for you nice comment!
a metroidvania version of this would be very cool indeed. we even might indeed continue on it. 

Thank you so much. Really glad you enjoyed it :)