Hi! 2026 has just started and I’ve already been adding some new things to my game in development.
My game -> https://locotegames.itch.io/magevsdemons
My profile -> https://locotegames.itch.io/

First of all, I changed the game’s name from DemonSlayer to Mage vs Demons, since Demon Slayer already exists ¯\( ͡❛ ͜ʖ ͡❛)/¯
I’ve also been adding gothic-style typography to different in-game texts to give it a bit more personality. On top of that, I added a Boss at the end of the second level. This temporarily wraps up the platformer mechanics, as the third level will introduce tower defense mechanics, following the game’s story.
The game already has three more levels planned.
One level will feature tower defense mechanics.
Another level will focus on surviving for a set amount of time without falling; the level takes place while flying on top of a demon as enemies attack you.
The final level returns to the core mechanics of levels 1, 2, and 4, introducing the final boss
Before continuing with the next level and its mechanics, I’ve been working on a parallax background, although it hasn’t been updated in the published build yet. I’ve already been editing the different layers of the current background to add more detail and clean up some misplaced pixels.
Planned future changes include improving the enemy logic when interacting with guards. At the moment they fight each other when they collide, but there are still some bugs.
I also need to rework the boss logic.
Additionally, I need to add more logic to the level transitions, as right now the game simply changes levels when reaching the end of the path.
If you can try it out, please let me know. This is a game I’m making purely for fun, and your feedback is my reward.





