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Thanks for giving my game another shot!

I see you struggled with the difficulty, but not much can be done about that. Personally my friends and I find Normal difficulty quite fun, while the Evil difficulty is intended to be insanely hard. As a matter of fact, I’ve never beaten the game on Evil Difficulty! The last mini-game is too much for even me, but that’s exactly why I added the ability to switch through the difficulties at any point! So that people of all skill levels can enjoy their time. I’ll still play around to see what I can do though! Maybe nerf the difficulty for the fourth time…

I do agree that the mini-game feels a little drawn out. From what I remember, the code I’ve written changes everything when you switch difficulties. Easier the difficulty is: Faster the progress bar, slower the watch and slower the red bar. I will probably tweak that to keep the mini-game speed constant; the criticism is appreciated.

And I do agree, the music gets quite annoying after a bit. That’s something I should definitely work to fix since that whole loop was written in under an hour anyway. I will work to fix these things in 1.0.3, as well as making the options clickable. 1.0.2 was hastily pushed out because the speed of the pocket-watch deterred a LOT of players engaging with the game from my experience.

Although, if you plan to make a “round 3” video, don’t bore yourself! I’d suggest waiting until 1.1 is out so that you can play some NEW content. I have cool stuff planned, this game is just not something I’m particularly focusing on right now. Maybe in about half a year. I can update you with a comment when it drops if you’d like!

Thanks for the support and feedback!

(+1)

That'd be great actually, thank you, and definitely keen to play it with new content, but also will be keeping an eye out for your new project then