A frankly very competent and addictive gameplay concept, with a genuinely unique plot concept that unfortunately doesn't get more than expository dialogue to be expressed through, I like this game on all of its creative approaches and I think the designs are very creative for each of the characters (I'm under the assumption the assets are not pre-made by a different human or AI)
I think this game is pretty great, and I was going to invest more time into it but got hit by a hard technical wall: the levels accessible in the hub are very slow, I assume the moving backgrounds are causing most of the lag, possibly because they're video files.
Off of what I've played though, the project is quite interesting and creative but suffers from a language barrier that makes the dialogue stiff.
Viewing post in The dream of Limbo Demo comments
Thank you very much for your appreciation and feedback. All of the art in our game—including the characters and environments—is hand-drawn.
When you mentioned the HUB, do you mean the cabin? If it’s the cabin, the main cause of the current lag should be text loading. We’re using TextMeshPro, but for some reason we keep running into missing character issues. We’re still looking for a solution.
The dialogue text is also temporary/placeholder for now, and we’re still working on it.
In any case, thank you again for liking and recommending the game. If you’re interested, you’re also welcome to join our Discord:
Discord: https://discord.gg/dU984nC447