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(+3)

Feedback on your game video:

You make the mistake on your video of showing the intro, and game name first. People don't care about that - they want to see the game being played - and that only starts 11 seconds in. My impression was that the game looked like fun, but the game elements were too big and too bright for me (which is a personal preference). 

If you read reviews on young people's games - they like bright lights, flashy things and screen movements. If you read reviews on casual games sites - those players (who are often retired) hate bright lights, fast movement and flashy displays and don't ever shake the screen! I also avoid games with those features because they hurt my eyes and give me vertigo.

I'd suggest you:  

  • Upload a browser version (even a demo) so people can try it without having to download it.
  • Port the game to mobile and publish it on a major app store. It appears to be the type of game people would play on their mobile devices rather than PC. 
  • If you port the game to mobile, you can also submit it to Unity to help with marketing and advice.