I’m not a hardcore gamer. One of the features I look for in games is quick loading on my systems.
Another is storage size. My focus in design is on keeping the file sizes small but looking like heavier graphics. Example: I made a promotional animation today that’s 3kb. The animation loads immediately on slow internet. It runs snoothly.
When the game developers make games my existing devices can’t handle, I don’t play them. Why bother? I could go to the public library and play there, but why?
It’s like when an extremely sloppy ebook publisher gives me a 2GB prose novel (much heavier than average), I delete the file(s). They couldn’t bother putting in the little bit of effort into reducing the file size of their cover or any formatting to a reasonable amount, then I don’t need to put in the effort to open their book. When asked for a review, I point out the reason.
Many of the big video games are badly designed. Reviewers who know better than me say that’s bad management under pressure from greedy funders allowing duplicates of excessively sized textures and junk code go out to the public as shared essential resources are under strain.
That’s like what’s happening in the AI computer bubble: bad management under pressure from greedy funders allowing junk code go out to the public as shared essential resources are under strain.
I figure it’s not old computers that are the problem. Lousy companies that maybe shouldn’t be in business without stronger regulation are (a big part of) the problem.
There are many small developers who don’t waste my time, storage space, or electricity. I’d like them to have better support.