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(2 edits) (+1)

yeah, the next step for UX would just be caching the times and updating them on-demand as the player ghosts update. that’ll be in a future update but I’m focusing on content and adding auto shifting for now.

Doing several races at the hard turns wasn’t enough to get nitro that way, I guess I need to do micro drifts too?

You also have to rev-match your shifts to maximize performance and nitro gain. If you get off the gas while upshifting it gives the revs time to fall down to about where they’d be at the lower gear ratio. And if you blip the gas while you have the clutch in and you’re downshifting, it will do the same thing in reverse. Those both give you nitro based on how well you did them.

Also yes, for hot lap tracks the intent is that you restart while already holding clutch and launch with no countdown because you haven’t actually started the hot lap yet. Maybe I should revisit that UX.