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A jam submission

YubiCubeView game page

Dice up your fingers!
Submitted by Tianmaru, mishatrong — 1 day, 14 hours before the deadline
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Play Out of Fingers

YubiCube's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#54.0054.200
Audio#232.7652.900
Visuals#243.0513.200
Gameplay#282.5742.700
How do you rate the game overall (you can consider fun, dev time, etc.)?#292.6702.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 2 people, over 2 days, 3 hours per day. Actual dev time is hard to tell, as game jam was used as opportunity to show case Godot.

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Comments

Submitted

Cup go brr. Nice sound and visual fx.

Submitted(+1)

Made me feel immersed, in finger loss

Developer

Thanks for playing! I loved your take on the game jam, already captures the roguelike deckbuilder feel.

Submitted (1 edit)

A modified version of the Leshy mechanic from Incryption, it's funny

P.S. How do you like Godot?

Developer(+1)

Thanks for playing! Personally, I love Godot! I started off with Unity as a teen, but Godot 3 got me back into game development. I love the node centered design philosophy, and you are so fast creating prototypes.

Submitted(+1)

cinema. 

Developer (1 edit) (+1)

Thanks for playing!

Stream Absolute Cinema by Emulated Humanoid | Listen online for free on SoundCloud

Submitted

Good game, becuase gotta gamble. I'm not sure if it always works though, my enemy couldn't lose fingers when it only had 2 left.

Developer

Thanks for playing! Well, I won't guarantee there are no bugs included, but it should work in theory. They need to roll the number of the finger to lose though.

Submitted

Oh, I missed that, sorry. I thought if they rolled less then 6 they lose fingers. Thanks for clarifying!