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I'm having fun making a team, which can go to max level of Everfrozen mountings. My unit-stopper is Cultist Devotee, because he can curse you with shock, bleed or burn - which will hurt you for thousands of HP every second and can stack.
How can i reduce this effect? Maybe maxing "Resist" or "DMG Resist"?

Hey, “Resist” reduces the chance of receiving debuffs, while “DMG Resist” reduces the damage taken.

You can also try consumable items. There’s a purification scroll that cleanses debuffs, and there’s also a passive consumable that increases the Resist stat.

Scrolls not fair because i must use them manually every time and it's not a team's ability. 

So, if my fighter have Resist=100 he will never get any shock/bleed/burn?

And if opponent have Potency > 0, he still can curse me, but with less chance?

Potency increases the base chance to apply an effect (it’s checked during combat). So, if your Resist is higher than the final chance of the debuff, it will never be applied.

However, you don’t know the base chance of enemies’ effects and skills (and most of the time they’re lower than 100%), and right now you can’t even check stats during combat.

Also, DoT damage checks against both pDEF and mDEF, and since it deals small amounts of damage but ticks very often, increasing pDEF and mDEF can potentially help (but probably not on higher waves).

I’m planning to add a proper info panel during the combat phase so players will have a better understanding of what’s going on. :)