Thanks for playing. For most of the feedback you gave, it was planned but cut for time. For you first point u made the enemies have 2 actions there’s a bottle going up and the drink sound effect that plays and means he healed (the same sfx when you heal yourself as well) and the second is a punch going at you dealing damage => losing juice. I felt adding a health bar for enemies would ruin the immersion, so i didn’t. Damage numbers are for sure a thing to add in a (possible) next update, I would love to add sth like the TF2 critical hit effect.