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(+1)

I am a super fan of this genre. I love the idea, implementation, concept and art everything is amazing. It is an interesting twist for a classic roguelike deckbuilder games. You can create lots of different possible scenarios to get stronger. I want to give some feedbacks:

  1.  The dudes are sometimes drinking my beer sometimes they are doing sth else which I didn't understand much. It could be more descriptive.
  2. You should definitely add more variety to the starter deck.
  3. I believe we should see how much damage we are dealing and the health of the weird guys. It can make it more engaging %100.
  4. Maybe seeing all of our deck could be helpful.
  5. Editing deck would be amazing just like in slay the spire like removing unnecessary stuff etc.
  6. Also for UI we see the crit rate and damage but we never understand if we are dealing crit damage or anything.

These are just some feedbacks from me because I really loved the game and I want to play more of it. In fact I will go and play more now. 10/10 my favorite game in this jam. Amazing idea if you need any kind of help to improve it and if anything I can do to help you can contact me.

(1 edit) (+1)

Thanks for playing. For most of the feedback you gave, it was planned but cut for time. For you first point u made the enemies have 2 actions there’s a bottle going up and the drink sound effect that plays and means he healed (the same sfx when you heal yourself as well) and the second is a punch going at you dealing damage => losing juice. I felt adding a health bar for enemies would ruin the immersion, so i didn’t. Damage numbers are for sure a thing to add in a (possible) next update, I would love to add sth like the TF2 critical hit effect.