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The loading screen is probably the only part of the UI that looks half-decent. It doesn't help that the main menu image is really blurry lol. 

Controls are fine, but the direction changes are hard to react to if you don't already expect it. There needs to be better signposting for when and where it's going to curve. Collectibles have annoyingly small hitboxes, and I end up missing them by a hair's breadth. The levels feel like their lighting is really flat and asset-flippy for the somewhat realistic style of the assets. It might be a little better if you throw on some post-processing?

(2 edits) (+1)

Thank you for playing!
Yes, it seems everyone is pointing out on the direction changer. I can assure you it will be improved in the next update. And thank you for the feedback on the collectible's hitboxes! On the topic of main menu, the UI style was planned to be updated, like the in-game UIs. But i didnt have much time to dev for this DD, unironically due to waging XD. But still, sorry for the excuse


As for visuals and post processing, imma be honest ill probably implement that much later on, at the last stages of pre-alpha, when all of the programming side and UI-side are polished. Thank you anyway for the feedbacks!