AH MY BAD on the defeated thing that was actually my fault. It was from a different plugin I had that labelled it wrongly.
my only problem is that its not replacing my actor sprite with the new sprite. its just sort of placing him behind him. I think it has something to do with the visustella battlecore. Cause disabling that seemed to fix the replacement. I don't really know what battlecore is doing though to mess with the actor substitution.
[Kadajah Summon] 4:26:56 AM - Plugin Parameters Loaded. Summon Settings: Array(1)
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:02 AM - Summon Command Selected.
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:03 AM - Summon Selection OK. Summoner: 1
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:03 AM - Pre-loading face for Actor 14
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:03 AM - addSummon Initiated. Unit: 14, Summoner: 1, Mode: Normal
Kadajah_BattleSummon.js:546 [Kadajah Summon] 4:27:03 AM - Actor 14 initializing as Summon Object
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:03 AM - Executing Substitution Mode
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:03 AM - Refreshing Party Sprites.
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:27:03 AM - Face loaded for . Refreshing status window.
[Kadajah Summon] 4:28:07 AM - Battle Ended. Clearing Summons.
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:28:07 AM - Clear All Summons Called.
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:28:07 AM - Game_Party removeSummon called for ID: 14
Kadajah_BattleSummon.js:546 [Kadajah Summon] 4:28:07 AM - Removed from _currentSummons list. Remaining: []
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:28:07 AM - Reverting Substitution. Returning Actor 1 to index 0
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:28:07 AM - Refreshing Party Sprites.
Kadajah_BattleSummon.js:548 [Kadajah Summon] 4:28:07 AM - Refreshing Party Sprites.